Encourages desired behaviors

  1. Game Quest vs Learning Quest (Gamification-Based Learning Tips)
  2. Player Behavior vs Player Actions (Gamification Achievement Systems Tips)
  3. Player-Centric Design vs User-Centric Design (Player-Centric Gamification Tips)
  4. Player Data vs Game Data (Gamification Achievement Systems Tips)
  5. Player Path vs Player Journey (Gamification Player Progression Tips)