Game design

The process of creating rules, mechanics, and other elements that make up a game.

  1. Player Behavior vs Player Actions (Gamification Achievement Systems Tips)
  2. Game Respawn vs Game Revive (Player-Centric Gamification Tips)
  3. Game Goals vs Learning Goals (Gamification And Bloom's Taxonomy Tips)
  4. Power-Ups vs Boosters (Player-Centric Gamification Tips)
  5. Skill-Based Games vs Chance-Based Games (Player-Centric Gamification Tips)
  6. Game Completion vs Player Completion (Gamification Player Progression Tips)
  7. Game Design vs Game Development (Player-Centric Gamification Tips)
  8. Skill Progression vs Ability Progression (Gamification Player Progression Tips)
  9. Game Physics vs Game Mechanics (Player-Centric Gamification Tips)
  10. Player Metrics vs Game Metrics (Gamification Achievement Systems Tips)
  11. Gamification: Linear Vs. Nonlinear Progression (Contrasts)
  12. Gamification: Convergent Thinking Vs. Divergent Thinking (Contrasts)
  13. Game Design vs Instructional Design (Gamification And Bloom's Taxonomy Tips)
  14. Skill Progression vs Level Progression (Gamification Achievement Systems Tips)
  15. Game Performance vs Player Performance (Gamification Player Progression Tips)
  16. Gamification: Player-Centered Vs. System-Centered Design (Overview)
  17. Game Progression vs Player Journey (Gamification Player Progression Tips)
  18. Game Design vs Game Mechanics (Gamification Achievement Systems Tips)
  19. Player Agency vs Player Control (Gamification Achievement Systems Tips)
  20. Game Success vs Player Success (Gamification Player Progression Tips)
  21. Action Games vs Strategy Games (Gamification And Bloom's Taxonomy Tips)
  22. Player Experience vs Player Competence (Gamification Player Progression Tips)
  23. Narrative Paradox Vs. Magic Circle in Gamification (Uncovered)
  24. Game Economy vs Virtual Economy (Player-Centric Gamification Tips)
  25. Session Metrics vs Engagement Metrics (Player-Centric Gamification Tips)
  26. Player Stats vs Player Profile (Player-Centric Gamification Tips)
  27. Cognitive Biases Vs. Heuristics in Gamification (Insights)
  28. Gameplay Strategies vs Player Strategies (Gamification Player Progression Tips)
  29. User Generated Content vs Developer Generated Content (Player-Centric Gamification Tips)
  30. Real-Time Multiplayer vs Turn-Based Multiplayer (Player-Centric Gamification Tips)
  31. Sandbox Games vs Linear Games (Gamification And Bloom's Taxonomy Tips)
  32. Real-Time Strategy (RTS) vs Turn-Based Strategy (TBS) (Player-Centric Gamification Tips)
  33. Puzzles vs Problems (Gamification And Bloom's Taxonomy Tips)
  34. Retrieval Practice Vs. Elaborative Rehearsal in Gamification (Explored)
  35. Player Control vs Player Autonomy (Gamification Player Progression Tips)
  36. Player Expectations vs Player Satisfaction (Gamification Achievement Systems Tips)
  37. Player Experience vs Player Engagement (Gamification Achievement Systems Tips)
  38. Player Types vs Player Roles (Player-Centric Gamification Tips)
  39. Player Skills vs Player Abilities (Gamification Achievement Systems Tips)
  40. Serious Games vs Educational Games (Gamification And Bloom's Taxonomy Tips)
  41. Storytelling Vs. World Building in Gamification (Compared)
  42. Game Rules vs Game Instructions (Gamification And Bloom's Taxonomy Tips)
  43. Cognitive Gamification: Avatars Vs. Virtual Identities (Contrasts)
  44. Cognitive Gamification: Deductive Vs. Inductive Reasoning (Insights)
  45. Ego Depletion Vs. Cognitive Load in Gamification (Explored)
  46. Cognitive Gamification: Fixed Vs. Adaptive Difficulty (Explored)
  47. Game Art vs Game Graphics (Player-Centric Gamification Tips)
  48. Gamification: Negative Reinforcement Vs. Positive Punishment (Differences)
  49. Convergent Thinking Vs. Divergent Thinking in Gamification (Explored)
  50. Game Missions vs Player Tasks (Gamification Player Progression Tips)
  51. Player Challenges vs Player Objectives (Gamification Player Progression Tips)
  52. Player Types: Achievers Vs. Socializers (Gamification)
  53. In-Game Advertising Vs. Advergaming (Cognitive Perspective)
  54. Player Data vs Game Data (Gamification Achievement Systems Tips)
  55. Premium Currency vs Free Currency (Virtual Economy Gamification Tips)
  56. Player Feedback vs Player Rewards (Gamification Achievement Systems Tips)
  57. Player Experience vs User Experience (Gamification And Bloom's Taxonomy Tips)
  58. Multiplayer vs Single-player (Gamification And Bloom's Taxonomy Tips)
  59. Player Improvement vs Player Progress (Gamification Player Progression Tips)
  60. Player Interests vs Player Goals (Gamification Player Progression Tips)
  61. Cognitive Gamification: Levels Vs. Stages (Differences)
  62. Player Objectives vs Game Objectives (Gamification Achievement Systems Tips)
  63. Player Objectives vs Game Objectives (Gamification Player Progression Tips)
  64. Player Performance vs Player Scores (Gamification Player Progression Tips)
  65. Narrative Transport Vs. Cognitive Immersion in Gamification (Explored)
  66. Gamification: Behavior Model Vs. Player Types (Contrasted)
  67. Core Loop vs Game Loop (Player-Centric Gamification Tips)
  68. Player Stages vs Game Stages (Gamification Player Progression Tips)
  69. Player Skills vs Player Cap (Gamification Achievement Systems Tips)
  70. Economic Trends vs Game Trends (Virtual Economy Gamification Tips)
  71. Free Play Vs. Structured Play in Gamification (Contrasted)
  72. Game Thinking vs Design Thinking (Gamification And Bloom's Taxonomy Tips)
  73. Flow Vs. Immersion in Gamification for Productivity (Unpacked)
  74. Exploration Vs. Exploitation in Cognitive Gamification (Broken Down)
  75. Gaming Community vs Gaming Culture (Player-Centric Gamification Tips)
  76. Epic Meaning Vs. Narrative Context in Gamification (Explained)
  77. Skill-Based Progression vs Level-Based Progression (Gamification Player Progression Tips)
  78. Gameplay Elements vs Game Features (Gamification Achievement Systems Tips)
  79. Task Progression vs Task Completion (Gamification Player Progression Tips)
  80. Virtual Items vs In-Game Items (Gamification Achievement Systems Tips)
  81. Player Transactions vs In-Game Transactions (Virtual Economy Gamification Tips)
  82. Player Training vs Player Development (Gamification Player Progression Tips)
  83. Player Types vs Learner Types (Gamification And Bloom's Taxonomy Tips)
  84. Virtual Currency vs Real Currency (Virtual Economy Gamification Tips)
  85. Virtual Reality vs Augmented Reality (Gamification And Bloom's Taxonomy Tips)
  86. Player Trading vs Player Selling (Virtual Economy Gamification Tips)
  87. Player Targets vs Player Goals (Gamification Player Progression Tips)
  88. Core Drives Vs. Mechanics in Gamification (Insights)
  89. Cognitive Absorption Vs. Flow in Gamification (Contrasted)
  90. User Experience (UX) vs User Interface (UI) (Player-Centric Gamification Tips)
  91. Motivated Cognition Vs. Unmotivated Cognition in Gamification (Explored)
  92. Social Features vs Multiplayer Features (Player-Centric Gamification Tips)
  93. Single-Player Achievements vs Multiplayer Achievements (Gamification Achievement Systems Tips)
  94. Serious Games vs Educational Games (Player-Centric Gamification Tips)
  95. Gamification for Cognition: Challenge Vs. Threat Responses (Deciphered)
  96. Sandbox Games vs Linear Games (Player-Centric Gamification Tips)
  97. Gamification: Game-Based Learning Vs. Game Thinking (Insights)
  98. Resource Allocation vs Wealth Distribution (Virtual Economy Gamification Tips)
  99. Cooperation Vs. Competition in Gamification (Insights)
  100. Subscription Model vs Freemium Model (Player-Centric Gamification Tips)
  101. Skill Learning vs Skill Mastery (Gamification Player Progression Tips)
  102. Gamification: Real-Time Vs. Turn-Based Games (Contrasts)
  103. Gamification: Skills-Based Vs. Luck-Based Games (Dissected)
  104. Quest Progress vs Mission Progress (Gamification Player Progression Tips)
  105. PvP (Player vs Player) vs PvE (Player vs Environment) (Player-Centric Gamification Tips)
  106. Meaningful Choices Vs. Illusion of Choice (Gamification)
  107. Gamification: Active Engagement Vs. Passive Consumption (Differences)
  108. Skills vs Competencies (Gamification And Bloom's Taxonomy Tips)
  109. Gamification: Inattentional Blindness Vs. Change Blindness (Broken Down)
  110. Gamification: Active Recall Vs. Passive Recall (Contrasts)
  111. Player Choice vs Player Freedom (Player-Centric Gamification Tips)
  112. Player Rewards vs Game Rewards (Gamification Achievement Systems Tips)
  113. Game Rewards vs Game Bonuses (Gamification Achievement Systems Tips)
  114. Game Progression vs Game Advancement (Gamification Achievement Systems Tips)
  115. Gameplay Evolution vs Player Evolution (Gamification Player Progression Tips)
  116. Game Playability vs Player Playability (Gamification Player Progression Tips)
  117. Game Pace vs Game Flow (Player-Centric Gamification Tips)
  118. Game Mechanics vs Game Dynamics (Player-Centric Gamification Tips)
  119. Game Mastery vs Game Expertise (Gamification Achievement Systems Tips)
  120. Game Environment vs Game World (Gamification Achievement Systems Tips)
  121. Game Difficulty vs Challenge Difficulty (Gamification Achievement Systems Tips)
  122. Game Controller vs Game Console (Player-Centric Gamification Tips)
  123. Game Balance vs Fair Play (Gamification Achievement Systems Tips)
  124. Game Assets vs Game Resources (Player-Centric Gamification Tips)
  125. Game Skills vs Player Skills (Gamification Player Progression Tips)
  126. Economic Constraints vs Game Constraints (Virtual Economy Gamification Tips)
  127. Digital Assets vs Game Assets (Gamification Achievement Systems Tips)
  128. Difficulty Curve vs Learning Curve (Player-Centric Gamification Tips)
  129. Cutscenes vs Gameplay Sequences (Player-Centric Gamification Tips)
  130. Cooperative Play vs Competitive Play (Player-Centric Gamification Tips)
  131. Consumer vs Producer (Virtual Economy Gamification Tips)
  132. Character Development vs Character Progression (Gamification Player Progression Tips)
  133. Achievement vs Progression (Player-Centric Gamification Tips)
  134. Achievements vs Trophies (Player-Centric Gamification Tips)
  135. Schemas Vs. Scripts in Cognitive Gamification (Contrasts)
  136. Gamified Learning: Proactive Vs. Retroactive Interference (Broken Down)
  137. Cognitive Gamification: Self-Efficacy Vs. Self-Concept (Insights)
  138. Cognitive Gamification: Rewards Vs. Achievements (Contrasts)
  139. Digital Rights Management vs End User License Agreement (Player-Centric Gamification Tips)
  140. Player Spending vs Player Investment (Virtual Economy Gamification Tips)
  141. Game Sound vs Game Music (Player-Centric Gamification Tips)
  142. Game Tasks vs Game Objectives (Gamification Achievement Systems Tips)
  143. Player Progression vs Player Ranking (Player-Centric Gamification Tips)
  144. Player Progression vs Player Development (Gamification Achievement Systems Tips)
  145. Player Onboarding vs Player Tutorials (Player-Centric Gamification Tips)
  146. Player Motivation vs Player Engagement (Gamification Player Progression Tips)
  147. Player Levels vs Player Tiers (Gamification Achievement Systems Tips)
  148. Player Investment vs Player Commitment (Gamification Achievement Systems Tips)
  149. Player Engagement vs Player Motivation (Gamification And Bloom's Taxonomy Tips)
  150. Player Engagement vs Player Involvement (Gamification Player Progression Tips)
  151. Player Challenges vs Game Challenges (Gamification Player Progression Tips)
  152. Player Challenges vs Game Challenges (Gamification Achievement Systems Tips)
  153. Player Behavior vs Player Interaction (Player-Centric Gamification Tips)
  154. Offline Games vs Online Games (Player-Centric Gamification Tips)
  155. Game Storyline vs Game Scenario (Gamification Achievement Systems Tips)
  156. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)
  157. Learning Progression vs Learning Regression (Gamification-Based Learning Tips)
  158. Learning Objectives vs Learning Outcomes (Gamification-Based Learning Tips)
  159. Learner Satisfaction vs Learner Performance (Gamification-Based Learning Tips)
  160. Learner Autonomy vs Learner Dependency (Gamification-Based Learning Tips)
  161. In-Game Currency vs Premium Currency (Player-Centric Gamification Tips)
  162. Individual Progress vs Team Progress (Gamification Player Progression Tips)
  163. In-App Purchases vs In-Game Purchases (Virtual Economy Gamification Tips)
  164. Gamification vs Game-Based Learning (Gamification-Based Learning Tips)
  165. Game Wealth vs Virtual Wealth (Virtual Economy Gamification Tips)
  166. Game Testing vs Play Testing (Player-Centric Gamification Tips)
  167. Game Taxation vs Real Taxation (Virtual Economy Gamification Tips)
  168. Game Tasks vs Player Tasks (Gamification Player Progression Tips)
  169. Level Design vs Game Balance (Player-Centric Gamification Tips)
  170. Attentional Control Vs. Inhibitory Control in Cognitive Gamification (Contrasted)