Game-like elements

  1. Formative Assessment vs Summative Assessment (Gamification-Based Learning Tips)
  2. Virtual Trading vs Real Trading (Virtual Economy Gamification Tips)
  3. User Experience (UX) vs User Interface (UI) (Gamification Achievement Systems Tips)
  4. Virtual Market vs Digital Market (Virtual Economy Gamification Tips)
  5. Learning Community vs Learning Network (Gamification-Based Learning Tips)
  6. Active Achievements vs Passive Achievements (Gamification Achievement Systems Tips)
  7. Collaboration vs Cooperation (Gamification And Bloom's Taxonomy Tips)
  8. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)
  9. Multimodal Learning vs Monomodal Learning (Gamification-Based Learning Tips)
  10. Multiplayer vs Single-player (Gamification And Bloom's Taxonomy Tips)
  11. Player Abilities vs Player Powers (Gamification Player Progression Tips)
  12. Player Improvement vs Player Progress (Gamification Player Progression Tips)
  13. Player Proficiency vs Player Competency (Gamification Player Progression Tips)
  14. Player Progress vs Game Progress (Gamification Player Progression Tips)
  15. Player Status vs Player Reputation (Gamification Achievement Systems Tips)
  16. Points vs Scores (Gamification And Bloom's Taxonomy Tips)
  17. Power-Ups vs Boosters (Player-Centric Gamification Tips)
  18. Mechanics vs Dynamics (Gamification And Bloom's Taxonomy Tips)
  19. Premium Features vs Paid Features (Virtual Economy Gamification Tips)
  20. Procedural Knowledge vs Declarative Knowledge (Gamification-Based Learning Tips)
  21. Progress Bars vs Completion Bars (Gamification Player Progression Tips)
  22. Role-Play vs Simulation (Gamification-Based Learning Tips)
  23. Subscription Model vs Freemium Model (Virtual Economy Gamification Tips)
  24. User Acquisition vs User Activation (Player-Centric Gamification Tips)
  25. Active Learning vs Passive Learning (Gamification And Bloom's Taxonomy Tips)
  26. Virtual Auction vs In-Game Auction (Virtual Economy Gamification Tips)
  27. Virtual Bank vs Game Bank (Virtual Economy Gamification Tips)
  28. Virtual Business vs Digital Business (Virtual Economy Gamification Tips)
  29. Virtual Goods vs Digital Goods (Player-Centric Gamification Tips)
  30. Problem-Based Learning vs Project-Based Learning (Gamification-Based Learning Tips)
  31. Mastery Achievements vs Progression Achievements (Gamification Achievement Systems Tips)
  32. Levels vs Stages (Gamification And Bloom's Taxonomy Tips)
  33. Learning Resources vs Learning Materials (Gamification-Based Learning Tips)
  34. Commodity vs Luxury (Virtual Economy Gamification Tips)
  35. Consumer Behavior vs Player Behavior (Virtual Economy Gamification Tips)
  36. Core Loop vs Game Loop (Player-Centric Gamification Tips)
  37. Digital Games vs Board Games (Gamification And Bloom's Taxonomy Tips)
  38. Digital Rights Management vs End User License Agreement (Player-Centric Gamification Tips)
  39. Distance Learning vs Online Learning (Gamification-Based Learning Tips)
  40. Earnings vs Revenue (Virtual Economy Gamification Tips)
  41. Economic Behavior vs Consumer Behavior (Virtual Economy Gamification Tips)
  42. Economic Trends vs Game Trends (Virtual Economy Gamification Tips)
  43. Economic Value vs Intrinsic Value (Virtual Economy Gamification Tips)
  44. Feedback Loops vs Reinforcement Loops (Player-Centric Gamification Tips)
  45. Cognitive Load vs Mental Load (Gamification-Based Learning Tips)
  46. Game Playability vs Player Playability (Gamification Player Progression Tips)
  47. Gamification vs Game-Based Learning (Gamification And Bloom's Taxonomy Tips)
  48. Gamification vs Game-Based Learning (Gamification-Based Learning Tips)
  49. High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)
  50. Immersion vs Presence (Player-Centric Gamification Tips)
  51. Knowledge Retention vs Information Overload (Gamification-Based Learning Tips)
  52. Leaderboards vs Rankings (Gamification Achievement Systems Tips)
  53. Learner Engagement vs Learner Motivation (Gamification-Based Learning Tips)
  54. Badges vs Medals (Gamification And Bloom's Taxonomy Tips)
  55. Avatars vs Characters (Gamification And Bloom's Taxonomy Tips)
  56. Learning Objectives vs Learning Outcomes (Gamification-Based Learning Tips)
  57. Cognitive Skills vs Soft Skills (Gamification-Based Learning Tips)
  58. Learning Management System (LMS) vs Virtual Learning Environment (VLE) (Gamification-Based Learning Tips)