Increased motivation
- Game Design vs Instructional Design (Gamification And Bloom's Taxonomy Tips)
- Avatars vs Characters (Player-Centric Gamification Tips)
- Player Choice vs Player Freedom (Player-Centric Gamification Tips)
- Task Progression vs Task Completion (Gamification Player Progression Tips)
- Competitive Play vs Cooperative Play (Gamification Achievement Systems Tips)
- Achievement vs Progression (Player-Centric Gamification Tips)
- Social Gamification vs Individual Gamification (Player-Centric Gamification Tips)
- Skill Advancement vs Level Advancement (Gamification Player Progression Tips)
- Quests vs Missions (Gamification Player Progression Tips)
- Player Ratings vs Player Rankings (Gamification Player Progression Tips)
- Player Interaction vs Player Collaboration (Gamification Achievement Systems Tips)
- Player Engagement vs Player Motivation (Gamification And Bloom's Taxonomy Tips)
- Player Choices vs Player Decisions (Gamification Achievement Systems Tips)
- Gamification vs Game-Based Learning (Gamification-Based Learning Tips)
- High-Stakes Testing vs Low-Stakes Testing (Gamification-Based Learning Tips)
- Game Tasks vs Player Tasks (Gamification Player Progression Tips)
- Flipped Classroom vs Traditional Classroom (Gamification-Based Learning Tips)
- Feedback vs Feed Forward (Gamification-Based Learning Tips)
- Digital Badges vs Certificates (Gamification-Based Learning Tips)
- Cognitive Load vs Mental Load (Gamification-Based Learning Tips)
- Challenges vs Tasks (Gamification And Bloom's Taxonomy Tips)
- Action Learning vs Reflective Learning (Gamification-Based Learning Tips)
- Offline Games vs Online Games (Player-Centric Gamification Tips)
- Win State vs End State (Gamification And Bloom's Taxonomy Tips)