Motivational Design Elements

  1. Game Assets vs Game Resources (Player-Centric Gamification Tips)
  2. Learning Progression vs Learning Regression (Gamification-Based Learning Tips)
  3. Levels vs Stages (Gamification And Bloom's Taxonomy Tips)
  4. Player Skills vs Player Abilities (Gamification Achievement Systems Tips)
  5. Leaderboards vs Rankings (Gamification Achievement Systems Tips)
  6. Challenges vs Quests (Player-Centric Gamification Tips)
  7. Game Progression vs Game Advancement (Gamification Achievement Systems Tips)