Player psychology

The study of how players think, feel, and behave in relation to games and interactive experiences.

  1. Game Thinking vs Design Thinking (Gamification And Bloom's Taxonomy Tips)
  2. Gamification: Virtual Currency Vs. Virtual Goods (Contrasts)
  3. Consumer vs Producer (Virtual Economy Gamification Tips)
  4. Tradable Items vs Non-Tradable Items (Virtual Economy Gamification Tips)
  5. Economic Incentives vs Game Incentives (Virtual Economy Gamification Tips)
  6. Item Rarity vs Item Value (Virtual Economy Gamification Tips)
  7. Player Challenges vs Game Challenges (Gamification Achievement Systems Tips)
  8. Skill-Based Games vs Chance-Based Games (Player-Centric Gamification Tips)