Sense of community

  1. Player Challenges vs Game Challenges (Gamification Achievement Systems Tips)
  2. Player Competence vs Player Performance (Gamification Player Progression Tips)
  3. Dance Walking with Friends: Connect and Motivate (Share the Joy)
  4. How To Stay Active And Engaged In Assisted Living
  5. Active Users vs Registered Users (Player-Centric Gamification Tips)
  6. Leaderboards vs Rankings (Gamification Achievement Systems Tips)
  7. Peer Support vs Group Therapy (Cognitive Telehealth Tips)
  8. Assisted Living: Urban Vs Rural Locations (Compared)
  9. Common Myths About Assisted Living: Debunking The Misconceptions
  10. Reed's Law Vs. Metcalfe's Law (Differences Explored)
  11. Peer Support vs Social Support (ADHD Management Telehealth Tips
  12. Assisted Living: Small Vs. Large Staff Ratio (Explained)
  13. Core Drives Vs. Mechanics in Gamification (Insights)
  14. Player Improvement vs Player Progress (Gamification Player Progression Tips)
  15. Offline Games vs Online Games (Player-Centric Gamification Tips)
  16. Player Achievement vs Player Advancement (Gamification Player Progression Tips)
  17. Player Training vs Player Development (Gamification Player Progression Tips)
  18. Eating Disorders vs Disordered Eating (Cognitive Behavioral Teletherapy Tips)
  19. Game Thinking vs Design Thinking (Gamification And Bloom's Taxonomy Tips)
  20. Key West's Unwritten Rules (Local vs. Tourist)
  21. Player Competition vs Player Cooperation (Gamification Player Progression Tips)
  22. Community Inclusion: Connecting to Surroundings (Building Belonging)
  23. Full-Time vs Part-Time Study (Weighing the Pros and Cons)
  24. Game Adventure vs Game Quest (Gamification Achievement Systems Tips)
  25. Game Accomplishments vs Game Achievements (Gamification Achievement Systems Tips)
  26. Assisted Living: Personal Vs. Group Activities (Compared)
  27. Assisted Living: Small Vs Large Communities (Clarified)
  28. What Are The Different Types Of Assisted Living Facilities?
  29. Gamification: Urgent Optimism Vs. Epic Meaning for Productivity (Contrasted)
  30. Gamification: Points Vs. Levels (What's The Difference?)
  31. Caregiver burnout vs. Compassion fatigue (Memory Care Tips)
  32. Gamification: Behavior Model Vs. Player Types (Contrasted)
  33. Workplace Gamification: Customization Vs. Personalization (Broken Down)
  34. Planning vs Organizing (ADHD Management Telehealth Tips
  35. Player-Centric Design vs User-Centric Design (Player-Centric Gamification Tips)
  36. Video Conferencing vs Web Conferencing (ADHD Management Telehealth Tips
  37. Game Design vs Instructional Design (Gamification And Bloom's Taxonomy Tips)
  38. Learning Modules vs Learning Units (Gamification-Based Learning Tips)
  39. Learning Community vs Learning Network (Gamification-Based Learning Tips)
  40. Learner Engagement vs Learner Motivation (Gamification-Based Learning Tips)
  41. Energy Boost: Revitalize Yourself with Dance Walking (Dance Your Energy)
  42. Stress Relief: Unwind and Dance Your Worries Away (Find Your Zen)
  43. Inflation Rate vs Deflation Rate (Virtual Economy Gamification Tips)
  44. Distance Learning vs Online Learning (Gamification-Based Learning Tips)
  45. Individual Progress vs Team Progress (Gamification Player Progression Tips)
  46. Gaming Community vs Gaming Culture (Player-Centric Gamification Tips)
  47. Gamification vs Game-Based Learning (Gamification And Bloom's Taxonomy Tips)
  48. Active Achievements vs Passive Achievements (Gamification Achievement Systems Tips)
  49. Game Playability vs Game Accessibility (Gamification Achievement Systems Tips)
  50. Cognitive Load vs Mental Load (Player-Centric Gamification Tips)
  51. Achievements vs Trophies (Gamification Achievement Systems Tips)
  52. Assisted Living: Indoor Vs. Outdoor Amenities (Compared)
  53. Player Expectations vs Player Satisfaction (Gamification Player Progression Tips)
  54. Visible Progress Vs. Hidden Progress in Gamification (Differences)
  55. Serious Games Vs. Simulations in Gamification (Dissected)
  56. Rewards in Gamification: Extrinsic Vs. Intrinsic (Cognitive Perspective)
  57. Motivational Affordances Vs. Psychological Mediators (Productivity Boosters)
  58. Heuristics Vs. Systematic Thinking in Cognitive Gamification (Insights)
  59. Gamified Productivity: Self Competition Vs. Collaboration (Key Differences)
  60. Gamified Productivity: Points Vs. Levels (What Works?)
  61. Gamified Productivity: Points Economy Vs. Status Hierarchy (Broken Down)
  62. Gamification: Inattentional Blindness Vs. Change Blindness (Broken Down)
  63. Gamification: Extrinsic Vs. Intrinsic Rewards (Productivity Perspective)
  64. Gamification: Direct Feedback Vs. Indirect Feedback (Contrasted)
  65. Epic Meaning Vs. Narrative Context in Gamification (Explained)
  66. Challenges Vs. Quests in Gamification (Understanding Distinctions)
  67. Support Network: Connecting to Resources (Finding Your Tribe)
  68. Cultivating Hobbies: Finding Joy and Purpose (Discovering Passions)
  69. Key West Celebrations: Visitor vs. Resident (Perspectives)
  70. Island Life: Key West Local vs. Mainland Living
  71. Island Etiquette: Preserving Key West's Beauty (Explained)
  72. Rewards vs Incentives (Gamification Achievement Systems Tips)
  73. PvP (Player vs Player) vs PvE (Player vs Environment) (Player-Centric Gamification Tips)
  74. Points vs Badges (Player-Centric Gamification Tips)
  75. Player Status vs Player Reputation (Gamification Achievement Systems Tips)
  76. Player Ratings vs Player Rankings (Gamification Player Progression Tips)
  77. Player Progression vs Player Development (Gamification Achievement Systems Tips)
  78. Player Objectives vs Game Objectives (Gamification Achievement Systems Tips)
  79. Player Motivation vs Player Satisfaction (Player-Centric Gamification Tips)
  80. Player Experience (PX) vs Player Interaction (PI) (Gamification Achievement Systems Tips)
  81. Player Engagement vs Player Involvement (Gamification Achievement Systems Tips)
  82. Parent Training vs Parent Management Training (ADHD Management Telehealth Tips
  83. Game Scores vs Player Scores (Gamification Player Progression Tips)
  84. Assisted Living: Private Vs Shared Rooms (Explained)
  85. Coping Strategies vs Coping Mechanisms (ADHD Management Telehealth Tips
  86. Goal-Directed Persistence vs Sustained Attention (ADHD Management Telehealth Tips
  87. Caregiver stress vs. Caregiver strain (Memory Care Tips)
  88. Caregiver burden vs. Caregiver guilt (Memory Care Tips)
  89. How To Know When It's Time To Move To Assisted Living
  90. Intrinsic Motivation Vs. Extrinsic Motivation (Gamification Focus)
  91. Intrinsic Rewards Vs. Extrinsic Rewards (Gamification Focus)
  92. Caregiver self-care vs. Caregiver guilt (Memory Care Tips)
  93. Gamification: Negative Reinforcement Vs. Positive Punishment (Differences)
  94. Digital Therapeutics vs Digital Diagnostics (ADHD Management Telehealth Tips
  95. Assisted Living: On-Site Vs Off-Site Activities (Deciphered)
  96. Collaborative Gaming Vs. Competitive Gaming (Cognitive Insights)
  97. Gamification: Perceptual Learning Vs Cognitive Learning (Contrasts)
  98. Session Length vs Play Time (Player-Centric Gamification Tips)
  99. Replay Value vs End Game Content (Player-Centric Gamification Tips)
  100. Quests vs Missions (Gamification Player Progression Tips)
  101. Adult day care vs. In-home care (Memory Care Tips)
  102. Agitation vs. Aggression (Memory Care Tips)
  103. Role-Play vs Simulation (Gamification-Based Learning Tips)
  104. Mental Health vs Emotional Health (Cognitive Behavioral Teletherapy Tips)
  105. Social Learning vs Solo Learning (Gamification-Based Learning Tips)
  106. Social Gamification vs Individual Gamification (Player-Centric Gamification Tips)
  107. Social Gaming vs Competitive Gaming (Gamification Achievement Systems Tips)
  108. Task Completion vs Level Completion (Gamification Player Progression Tips)
  109. Famous Key West Festivals vs. Local Community Events
  110. Adjustment Disorder vs Reactive Depression (Cognitive Behavioral Teletherapy Tips)
  111. ADHD vs Autism Spectrum Disorder (ADHD Management Telehealth Tips
  112. ADHD Symptoms vs ADHD Signs (ADHD Management Telehealth Tips
  113. Key West Safety: Downtown vs. Suburbs
  114. Achievement Badges Vs. Virtual Goods in Gamification (Contrasts)
  115. Key West: Understanding Local Safety Norms
  116. Mallory Square vs. Key West's Secret Sunsets (Explained)
  117. Skill-Based Progression vs Level-Based Progression (Gamification Player Progression Tips)
  118. Progression System vs Reward System (Gamification Achievement Systems Tips)
  119. Anorexia Nervosa vs Bulimia Nervosa (Cognitive Behavioral Teletherapy Tips)
  120. Prior Knowledge vs Background Knowledge (Gamification-Based Learning Tips)
  121. Player Improvement vs Player Enhancement (Gamification Player Progression Tips)
  122. Catastrophic reactions vs. Emotional lability (Memory Care Tips)
  123. Player Interaction vs Player Activity (Gamification Player Progression Tips)
  124. Player Interaction vs Player Connectivity (Gamification Achievement Systems Tips)
  125. Player Investment vs Player Commitment (Gamification Achievement Systems Tips)
  126. Player Learning vs Player Growing (Gamification Player Progression Tips)
  127. Player Learning vs Player Progression (Gamification Player Progression Tips)
  128. Player Metrics vs Game Metrics (Gamification Achievement Systems Tips)
  129. Caregiver support groups vs. Supportive therapy (Memory Care Tips)
  130. Player Path vs Player Journey (Gamification Player Progression Tips)
  131. Player Performance vs Player Achievement (Gamification Achievement Systems Tips)
  132. Player Performance vs Player Progression (Gamification Player Progression Tips)
  133. Player Performance vs Player Scores (Gamification Player Progression Tips)
  134. Player Preferences vs Player Interests (Gamification Achievement Systems Tips)
  135. Player Ranking vs Player Rating (Gamification Achievement Systems Tips)
  136. Caregiver burden vs. Caregiver stress (Memory Care Tips)
  137. Player Rewards vs Game Rewards (Gamification Achievement Systems Tips)
  138. Player Skills vs Player Abilities (Gamification Achievement Systems Tips)
  139. Player Stats vs Player Profile (Player-Centric Gamification Tips)
  140. Player Status vs Player Reputation (Gamification Player Progression Tips)
  141. Body Dysmorphic Disorder vs Eating Disorder (Cognitive Behavioral Teletherapy Tips)
  142. Street Smarts: Key West Safety (Guide)
  143. Points vs Experience Points (XP) (Gamification Achievement Systems Tips)
  144. Progression System vs Achievement System (Gamification Player Progression Tips)
  145. Sunset Celebration: Participate vs. Watch (Key West)
  146. Boosting Self-Esteem: Effective Activities (Building Confidence)
  147. Walking in Key West: Tourist vs. Local (Insights)
  148. Gamification: Player-Centered Vs. System-Centered Design (Overview)
  149. How To Help A Loved One Adjust To Assisted Living
  150. How To Get Someone Into Assisted Living? (5 Main Questions Answered)
  151. How To Find The Best Assisted Living Community For Your Loved One
  152. Gamified Productivity: Rewards Vs. Penalties (Dissected)
  153. How To Ensure Your Loved One Receives Quality Care In Assisted Living
  154. Assisted Living Vs. Independent Living: Which One Is Best For You?
  155. Hidden Dangers of Praise Prompts (AI Secrets)
  156. Inbound Vs. Outbound Marketing (Self-Liquidating Viewpoint)
  157. Metacognition Vs. Self-Regulation in Gamified Learning (Explained)
  158. Metcalfe's Law: Platform Vs. Aggregator (Clarified)
  159. Motivated Cognition Vs. Unmotivated Cognition in Gamification (Explored)
  160. Assisted Living Vs. Continuing Care Retirement Community (Explained)
  161. Narrative Paradox Vs. Magic Circle in Gamification (Uncovered)
  162. Narrative Transport Vs. Cognitive Immersion in Gamification (Explored)
  163. Productivity Gamification: Avatars Vs. Player Types (Explored)
  164. Progress Bars Vs. Completion Bars in Gamification (Contrasted)
  165. Assisted Living: Pet-Friendly Vs. Pet-Free (Compared)
  166. Secret Dangers Of Content Marketing (Traps)
  167. Secret Dangers Of Sports Marketing (Traps)
  168. Secret Dangers Of Viral Marketing (Traps)
  169. Assisted Living: In-Home Vs. Community (Defined)
  170. Work Gamification: Self-Expression Vs. Social Engagement (Explored)
  171. Gamification: Linear Vs. Nonlinear Progression (Contrasts)
  172. How To Make Friends In An Assisted Living Community
  173. Gamification: Hard Fun Vs. Easy Fun (Broken Down)
  174. Gamification: Grinding Vs. Farming (What's More Effective?)
  175. Boosting Independence: Life Skills for Adults with Disabilities (Empowering Daily Living)
  176. Player Feedback vs Player Rewards (Gamification Achievement Systems Tips)
  177. Communication Activities for Adults with Disabilities (Enhancing Interaction)
  178. Accommodation vs Modification (ADHD Management Telehealth Tips
  179. Online Learning Tips for Associate Degrees (Succeed from Home)
  180. Self-Advocacy: Finding Your Voice in Disabilities (Empowering Individuals)
  181. Applying as a Nontraditional Student (You're Not Alone)
  182. What Qualifies For Assisted Living? (6 Common Questions Answered)
  183. Cognitive Absorption Vs. Flow in Gamification (Contrasted)
  184. Cognitive Framing Vs. Anchoring in Gamified Learning (Differences)
  185. Cooperation Vs. Competition in Gamification (Insights)
  186. Tourist vs. Local: Safety in Key West
  187. What Is A Continuing Care Retirement Community? And How Does It Work?
  188. Endowed Progress Vs. Loss Aversion in Gamification (Compared)
  189. Understanding The Levels Of Care In Assisted Living Communities
  190. Executive Function Vs. Automatic Processing in Gamification (Explored)
  191. Exploration Vs. Exploitation in Cognitive Gamification (Broken Down)
  192. Gamification: Active Engagement Vs. Passive Consumption (Differences)
  193. Gamification: Avatar Vs. Alter Ego (What's The Difference?)
  194. Senior Living Vs. Assisted Living: What's The Difference?
  195. Independent Living Vs. Assisted Living (Clarified)
  196. Gamification: Extrinsic Vs. Intrinsic Motivation (Breakdown)
  197. How To Navigate Assisted Living During A Pandemic
  198. Gamification: Game-Based Learning Vs. Game Thinking (Insights)
  199. Digital Badges Vs. Leaderboards in Gamification (Contrasted)
  200. Player Experience vs Player Engagement (Gamification Achievement Systems Tips)
  201. Player Engagement vs Player Involvement (Gamification Player Progression Tips)
  202. Catastrophic reactions vs. Sundown syndrome (Memory Care Tips)
  203. VR Safety vs VR Comfort (Virtual Reality Cognitive Therapy Tips)
  204. VR Session vs Traditional Session (Virtual Reality Cognitive Therapy Tips)
  205. Dance Walking vs. Jazzercise: Dance-Based Fitness Comparison (Find Your Tempo)
  206. Dance Walking vs. Zumba: Decoding Dance Fitness (Find Your Groove)
  207. Hyperactivity vs Impulsivity (ADHD Management Telehealth Tips
  208. How to Prepare for Tests Without Anxiety (Intelligence Testing Techniques)
  209. Fun and Creativity: Express Yourself with Dance Walking (Find Your Expression)
  210. Mental Health Benefits: Lift Your Mood with Dance Walking (Dance Your Blues)
  211. Music for Dance Walking: Create the Perfect Playlist (Feel the Rhythm)
  212. Habituation Vs. Sensitization in Cognitive Gamification (Differences)
  213. Action Learning vs Reflective Learning (Gamification-Based Learning Tips)
  214. Gamification vs Game-Based Learning (Virtual Reality Cognitive Therapy Tips)
  215. Active Learning vs Passive Learning (Gamification-Based Learning Tips)
  216. Gamification: Social Proof Vs. Social Recognition (Contrasted)
  217. Gamification: Social Influence Vs. Social Comparison (Differences)
  218. Collaborative Learning vs Cooperative Learning (Gamification-Based Learning Tips)
  219. Competency-Based Learning vs Skills-Based Learning (Gamification-Based Learning Tips)
  220. Digital Assets vs Game Assets (Gamification Achievement Systems Tips)
  221. Digital Games vs Analog Games (Player-Centric Gamification Tips)
  222. Gamification: Skills Vs. Abilities (Cognitive Perspective)
  223. Economic System vs Monetary System (Virtual Economy Gamification Tips)
  224. Farming vs Grinding (Virtual Economy Gamification Tips)
  225. Game Balance vs Fair Play (Gamification Achievement Systems Tips)
  226. VR Design vs VR Development (Virtual Reality Cognitive Therapy Tips)
  227. Virtual Classroom vs Real Classroom (Virtual Reality Cognitive Therapy Tips)
  228. Hypocretin Deficiency vs Narcolepsy (Sleep Disorder Telehealth Tips)
  229. Validation therapy vs. Cognitive behavioral therapy (CBT) (Memory Care Tips)
  230. Mental Illness Stigma vs Self-Stigma (Cognitive Behavioral Teletherapy Tips)
  231. Mobile Health (mHealth) vs E-Health (ADHD Management Telehealth Tips
  232. Normal Anxiety vs Pathological Anxiety (Cognitive Behavioral Teletherapy Tips)
  233. Obsessive-Compulsive Disorder (OCD) vs Obsessive-Compulsive Personality Disorder (OCPD) (Cognitive Behavioral Teletherapy Tips)
  234. Online Support Group vs Virtual Support Group (Telehealth for Cognitive Nutrition Tips)
  235. Panic Disorder vs Panic Attack (Cognitive Behavioral Teletherapy Tips)
  236. Medication Management vs Behavior Management (ADHD Management Telehealth Tips
  237. Individual Therapy vs Group Therapy (Cognitive Behavioral Teletherapy Tips)
  238. Player Types: Achievers Vs. Socializers (Gamification)
  239. Post-Traumatic Stress Disorder (PTSD) Therapy vs Anxiety Therapy (Virtual Reality Cognitive Therapy Tips)
  240. Psychosis vs Schizophrenia (Neurocognitive Assessment Tips)
  241. Game-Based Learning vs Gamified Learning (Player-Centric Gamification Tips)
  242. Reminiscence therapy vs. Reality orientation therapy (Memory Care Tips)
  243. Self-Regulation vs Self-Control (ADHD Management Telehealth Tips
  244. Serving Size vs Portion Size (Telehealth for Cognitive Nutrition Tips)
  245. Sleep Efficiency vs Sleep Quality (Sleep Disorder Telehealth Tips)
  246. Sleep Latency vs Sleep Efficiency (Sleep Disorder Telehealth Tips)
  247. Sleep Quality vs Sleep Quantity (Sleep Disorder Telehealth Tips)
  248. Social VR vs Single-User VR (Virtual Reality Cognitive Therapy Tips)
  249. Substance Use Disorder vs Addiction (Cognitive Behavioral Teletherapy Tips)
  250. Teletherapy vs E-Therapy (Sleep Disorder Telehealth Tips)
  251. Teletherapy vs E-Therapy (Virtual Reality Cognitive Therapy Tips)
  252. Time Management vs Task Management (ADHD Management Telehealth Tips
  253. User Interface (UI) vs User Experience (UX) (Virtual Reality Cognitive Therapy Tips)
  254. Self-care vs Self-medication (Cognitive Telehealth Tips)
  255. Player Experience vs Player Competence (Gamification Player Progression Tips)
  256. Game Completion vs Player Completion (Gamification Player Progression Tips)
  257. Game Difficulty vs Challenge Difficulty (Gamification Player Progression Tips)
  258. Cognitive Gamification: Self-Efficacy Vs. Self-Concept (Insights)
  259. Learning Curve vs Difficulty Curve (Gamification Player Progression Tips)
  260. Cognitive Gamification: Scaffolding Vs. Fading (Explained)
  261. Learning Path vs Learning Plan (Gamification-Based Learning Tips)
  262. Learning Theory vs Instructional Theory (Gamification-Based Learning Tips)
  263. Level Design vs Game Balance (Player-Centric Gamification Tips)
  264. Mobile Gaming vs Console Gaming (Player-Centric Gamification Tips)
  265. Cognitive Gamification: Rewards Vs. Achievements (Contrasts)
  266. Open-Ended Question vs Closed-Ended Question (Gamification-Based Learning Tips)
  267. Personal Progress vs Comparative Progress (Gamification Player Progression Tips)
  268. Player Abilities vs Player Competencies (Gamification Achievement Systems Tips)
  269. Player Abilities vs Player Powers (Gamification Player Progression Tips)
  270. Cognitive Gamification: Priming Vs. Preloading (Insights)
  271. Cognitive Gamification: Levels Vs. Stages (Differences)
  272. Cognitive Gamification: Implicit Vs. Explicit Memory (Broken Down)
  273. Player Challenges vs Player Objectives (Gamification Player Progression Tips)
  274. Cognitive Gamification: Goals Vs. Objectives (Differences)
  275. Cognitive Gamification: Fixed Vs. Adaptive Difficulty (Explored)
  276. Player Control vs Player Autonomy (Gamification Player Progression Tips)
  277. Player Effort vs Player Reward (Gamification Player Progression Tips)
  278. Cognitive Flexibility vs Behavioral Flexibility (ADHD Management Telehealth Tips
  279. Mental Health vs Behavioral Health (Cognitive Telehealth Tips)
  280. Clinical Outcomes vs Patient Outcomes (Cognitive Telehealth Tips)
  281. Learner Satisfaction vs Learner Performance (Gamification-Based Learning Tips)
  282. Learner Profile vs Learner Persona (Gamification-Based Learning Tips)
  283. Comorbid Condition vs Secondary Condition (ADHD Management Telehealth Tips
  284. Leaderboards vs Progress Bars (Gamification-Based Learning Tips)
  285. Game Economy vs Virtual Economy (Gamification Achievement Systems Tips)
  286. Game Genres vs Game Themes (Player-Centric Gamification Tips)
  287. Game Missions vs Player Tasks (Gamification Player Progression Tips)
  288. Gamification: Discovery Learning Vs. Guided Discovery (Contrasted)
  289. Gameplay Achievements vs Social Achievements (Gamification Achievement Systems Tips)
  290. Gameplay Evolution vs Player Evolution (Gamification Player Progression Tips)
  291. Game Progression vs Game Advancement (Gamification Achievement Systems Tips)
  292. Game Quest vs Learning Quest (Gamification-Based Learning Tips)
  293. Game Respawn vs Game Revive (Player-Centric Gamification Tips)
  294. Game Scenario vs Game Situation (Gamification Achievement Systems Tips)
  295. Functional decline vs. Activities of daily living (ADLs) (Memory Care Tips)
  296. Gamification: Engagement Vs. Retention (Cognitive Insights)
  297. Game Streaming vs Game Broadcasting (Player-Centric Gamification Tips)
  298. Game Testing vs Play Testing (Player-Centric Gamification Tips)
  299. Excessive Daytime Sleepiness vs Chronic Fatigue Syndrome (Sleep Disorder Telehealth Tips)
  300. Game Unlockables vs Game Achievements (Gamification Achievement Systems Tips)
  301. Game Unlockables vs Player Unlockables (Gamification Player Progression Tips)
  302. Digital Therapeutics vs Digital Diagnostics (Tips For Using AI In Cognitive Telehealth)
  303. Gamification vs Game-Based Learning (Gamification-Based Learning Tips)
  304. Gamified Classroom vs Flipped Classroom (Gamification And Bloom's Taxonomy Tips)
  305. Gamify vs Gameful (Gamification And Bloom's Taxonomy Tips)
  306. Digital Divide vs Health Literacy Gap (Cognitive Telehealth Tips)
  307. Interactive Content vs Static Content (Gamification-Based Learning Tips)
  308. Intrinsic Rewards vs Extrinsic Rewards (Gamification-Based Learning Tips)
  309. Game Success vs Player Success (Gamification Player Progression Tips)
  310. Workplace Gamification: Onboarding Vs. Scaffolding (Contrasts)